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Well, it just so happens the developer of those very games has taken that deeply immersive concept and transported it to the dark ocean of space.
Enter Stellaris, an evolution of the genre that takes the space exploration of EVE Online and Mass Effect and hits the hyperdrive button.
Valve has been consistently updating and overhauling the game since launch, making it one of the most evolved MOBAs on the market.
What plays are are brilliant hero v hero showdowns, brutal ambushes, tactical plays and nonstop action. Designed to capture the look and atmosphere of s cartoons, Cuphead places you in the shoes of the titular hero and tasks you with battling across three distinct words and bosses that will capture your imagination with their ingenuity that crush your resolve with their difficulty.
Recommending a notoriously tough game might sound counter-intuitive, but the steep difficulty curve is part of its charm. Brutal and beautiful in equal measure, Cuphead is a must have Steam title.
Another relatively fresh release on this list, Subnautica is already making waves pardon the pun despite having only dropped in January of this year.
Like all the best survival games, the very best materials lie in the most dangerous of places. Dare you swim deep enough to find them?
With so many multiplayer shooters getting a focus in this feature, it seemed high time to pay homage to one of the best single-player FPS games ever.
Bigger and more challenging bosses; intense set-pieces; myriad weapons that spit glorious death; a story that asks far more questions and presents some bold answers.
What a world, eh? How could we put together a list of the games to play on Steam and not include the latest offering from the master of turn-based strategy and tactical simulation?
The Civilization series has been through many a form over the years, but entry number six takes all the best bits from those previous incarnations, smoothes off the edges and serves up one of the most rewarding turn-based video games ever made.
Removing the pre-set paths that hampered the still stellar Civ V, Civ VI transforms into a landscape that rewards plucky explorers and confident conquerors with the opportunity to expand their budding society with new technologies and alliances.
Undertale is one of those games that stays with you. A work of digital art whose charm and creativity never fail to lose their edge, regardless of how many times you play it through.
So why is Undertale so brilliant? It takes all of the best elements from the ever-evolving RPG genre and creates a world built on choice, consequence and compassion.
How you face them, and what choices you make, define your journey. You can even end fights by telling your opponent jokes.
For years, one game sat atop the dark and misty mountain of action-RPGs. Skyrim was its name, and no other franchise, be it Dragon Age or Dark Souls, could even come to close to unseating its cast-iron grip upon the genre.
Then along came Geralt of Rivia, riding atop The Witcher 3: Wild Hunt with a confident swagger, ready to give The Elder Scrolls a good thrashing.
There are just so many virtues The Witcher 3 has to its name — brilliant writing, unforgettable quests, genuinely challenging beasts and a pair of DLC expansions Hearts of Stone, and Blood and Wine make this one of the best games of this and any other generation.
Inside will break you heart. Let that be your warning going in. Created by the same studio that made the wonderful 2. Thing is, Inside is a brilliant piece of art.
Just remember to pack a few tissues. It was all about using remote control-esque cars to knock a giant football around a makeshift pitch.
Thing is, no one played it and the game slowly faded into obscurity. Then Rocket League came along, which was basically the same thing, albeit with tweaked physics and a greater focus on multiplayer.
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Presented in a goofy, B-movie style with ridiculous stage names like "Chainsaw Hedgemaze Mayhem" and an array of enemies that included not just zombies, but spoofs of every kind of silver screen bad guy ever conceived even a gigantic baby , the now cult-classic ZAMN set the standard for all zombie games to follow.
You could even use a weed-whacker as a weapon. Why play just one Kirby game when you could play nine of them at once?
That was the idea behind Kirby Super Star, a compilation game that brought together a ton of smaller Kirby adventures into one grand package.
Kirby Super Star was an incredible game and incredible value. On paper, Harvest Moon sounds like it would be no fun at all.
Then, when the SNES was released, they were there to support the new system on Day 1 with this incredible follow-up. The game offered hardcore players of the day a great challenge, too, and completing it quickly became a badge of honor for SNES players.
Though, if you needed some assistance in doing so, you could use a slightly-remixed version of the classic Konami Code. But because, for whatever reason, it bombed in sales.
Maybe parents took offense to the creepy demonic art on its box? Maybe the game was too tough for players to handle? That means, in the course of one week, there were more people who returned the game to get their money back than there were others who actually purchased and kept it.
Both of them feature a main character named Ryu whose ancestry dates back to a legendary Dragon Clan. And both of them have similar gameplay, with turn-based battles and random enemy encounters.
But hey, this is the first one! Far and away one of the most brilliantly original game designs ever conceived, E. The game started you off as the lowliest of lifeforms and tracked your evolution over time — an evolution you could entirely influence.
When you made it to dry land you could evolve legs bred for hopping or running. You could grow bat wings or bird feathers. It was wild — the combinations were endless, and each choice had an actual effect on how your animal played too.
Games like Spore continued the tradition of letting players craft weird, wild creatures to control. The franchise-launching first installments of long-running series continue to appear as our countdown continues, and Ogre Battle is the next to be honored.
This in-depth tactical strategy game had so many different elements included in its design that you could play it for weeks and still not see everything inside — from forming parties of characters to marching across the world map looking for fights, from an alignment system that tracked the morality of your actions to a tarot card mechanic that could change that course of a battle, this game had it all.
Another great series that the Super Nintendo helped to start. How do you make a cybersuit-wearing mutated earthworm superhero even weirder?
Give him a backpack stuffed full of snot. Snott would assist Jim by helping him to stick to and swing from certain ceilings, while also blowing him into a parachute-like snot bubble to help our hero slowfall from precarious heights.
The new dynamic, while gross, actually added a lot to the experience — and made us decide to give Earthworm Jim 2 a loftier position on the countdown than its predecessor.
This game had it all — bright graphics that perfectly captured the look and personality of the classic cartoon, a cool Mode 7-utilizing throw attack that let you toss enemies into the screen and, best of all, time travel.
Seeing Leo, Raph, Don and Mikey warp through history and pop up in the age of the dinosaurs, the wild west and the far-flung future was even more epic and awesome than we could have imagined.
Because it was, essentially, a mini-golf game with Kirby as the ball. As simple as that sounds, though, this design was deviously difficult to master — you had to use precision tactics and exacting timing to get the rotund hero to roll, hop and drop into the hole and make par.
While also dodging loads of Dream Land enemies, and occasionally absorbing their powers to help Kirby move along. This game is nuts — a side-scrolling shooter starring real-world jet fighters instead of spaceships and featuring a cast of anime-styled characters, it packed in tons of power-up items, explosive boss battles and even a running cash total for your pilots.
You could use that money to buy more planes and wilder weapons, of course. Even crazier was the fact that Capcom went the extra mile for this SNES port, actually infusing it with even more options and upgrades than the arcade original had.
Home console ports usually go the other direction, sacrificing content in order to fit the home format. NBA Jam was an absolute blast in its coin-op cabinet, and when it came home to the SNES it got even crazier with a wide variety of secret codes and hidden playable characters — like President Bill Clinton.
The game that made Will Wright a household name and really put the simulation genre on the map, SimCity had already been a success on home computers for a couple of years before the SNES was released — and Nintendo, liking what they saw, worked out a rare deal to develop their own version of the title for the new bit console.
Wright, the new host character created for this game, even went on to become a minor Nintendo star himself with cameo roles in The Legend of Zelda: The combination of Gundam-like mobile suits and Americans taking a break from the galaxy far, far away turned out to be a great one, though, as Metal Warriors was a total blast to play.
The game also broke new ground by including a two-player split-screen versus mode, another rarity thrown into the already odd mix of uncommon elements.
This sequel was also supported by a variety of fourth-wall-breaking nods to other Konami properties, like a playable Gradius mini-game.
Following up the explosive debut of the Mega Man X series was no small task, but Mega Man X2 accomplished the job admirably.
X2 also succeeded in bringing series sidekick Zero back to life. After his sacrificial death in the first X game, our hero Mega Man could complete a set of sidequests to restore his friend to working order.
Good thing, too — otherwise Zero would have just been a one-and-done cameo character in a single game. OK, Olaf could do other things too.
This was an early masterpiece for Blizzard, and thankfully we also got a sequel, The Lost Vikings 2, before the company moved on from Nintendo development.
This first-party puzzler is mostly known for the distinction of its NES edition, as it served as the last officially released game for that 8-bit system when it shipped to stores over 9 years after the NES first went on sale in America.
A SNES version debuted that same day, though, and it was such a great game that it deserves this lofty placement on our bit list — no boost from its NES version needed.
Donkey Kong Country is the game that saved the Super Nintendo. But a little company called Rare shocked us all by developing such an amazing and eye-catching new graphical style that no one could imagine the Super was actually capable of such graphical feats.
But it was, and CGI graphics burst onto the scene to redefine and redirect the entire industry. Donkey Kong was entirely reinvented in the process too, transforming from a girlfriend-napping arcade villain to a necktie-wearing headlining hero.
Two great tastes that taste great together. Mario included a unique multiplayer mode that challenged you to play both games at the same time.
You clear some lines in Tetris, jump over to zap some viruses in Dr. Mario, then head back over to Tetris to wrap things up. It was a great idea and a great way for two puzzler lovers to square off in a head-to-head challenge too.
The roster of playable characters grew to five different heroes here, as in addition to controlling Luke, Chewie, and Han, you also now got to step into the role of the rugged, bow-wielding Ewok Wicket and wear the gold bikini as slave-costumed Leia.
Mortal Kombat II is considered by many to be the pinnacle of the series. The cast of characters got larger, the moves were expanded, and the fatalities got bloodier.
Seriously, all the best character got introduced in MK II. Kung Lao, Kintaro… not to mention awesome locations like the acid pits and the living forest.
Mortal Kombat II is still one of the most fun bit fighters to play, and it looked awesome on the SNES, with huge, colorful characters, and lots of blood unlike the previous censored Mortal Kombat.
Giant bosses, synthesized hard rock sounds, a crazy, spinning Mode 7 top-down mode and a boss fight where you freaking hang from flying missiles were just some of the things that made Contra III the most "extreme" game available at the time.
While previous Contra games drew inspiration from action movies like Rambo and Aliens, Contra III features some suspiciously Terminator-like cyborgs, an evil Boba Fett wannabe and whole host of other blockbuster movie references that add to its distinct early s charm.
In fact, the company was so good that many of its licensed titles would rival even the efforts of Nintendo itself.
The Magical Quest Starring Mickey Mouse was seemingly yet another title starring the iconic cartoon character, but it mixed spectacular platforming with costume-based action to great effect.
While the SNES Mouse peripheral never really took off in the grand scheme of things, it did give us Mario Paint, a Nintendo themed creativity studio complete with drawing, animation, music composition modes Dozens of familiar Mario shapes appeared in the forms of stamps and brushes and players could even recreate the tunes from popular Nintendo games using the sound effects from the games themselves, leading to hundreds of 1UP sound cover versions of popular songs that are still a blast to listen to today.
The Castlevania series has a long and distinguished legacy, and Super Castlevania IV is among the best it has to offer. A perfected and greatly expanded on reimagining of the first Castlevania for the NES, IV follows the trials of Simon Belmont as he and his legendary whip, The Vampire Killer, attempt to defeat Dracula and restore order to the world.
Castlevania IV took the original premise and added five new levels including ones that take place outside the castle , as well as tighter controls and a few additional gameplay mechanics like enhanced whip functionality.
All of these reasons make it one of the best the SNES has to offer. In some ways these games are so good that it was hard not to make this compilation 1 on our list.
How do you sell the usually PC-centric building simulation genre to a generation of console gamers? Easy, you just sandwich those parts inside of an awesome action game.
Half sidescrolling platformer, half godly action game, ActRaiser manages to juggle both genres brilliantly and with excellent pacing to boot.
Way back when the racing genre was still finding its bearings, F-Zero came along and set the standard. This futuristic racer was hard and fast, with mind-bending Mode 7 graphics and an impressive variety of tracks to challenge even the most seasoned racing fan.
As awesome as it was fighting Mike Tyson, the more surreal and exaggerated characters of Super Punch-Out!! The gameplay of Super Punch-Out!!
However the precision-based action of each match is truly spectacular, boiling down to studying each outlandish opponent for weaknesses.
While it was certainly possible to wear an enemy down, even taking advantage of low defenses, most of your foes featured openings that would instantly take them down.
Bigger, badder, and more barrel-filled than the original, Donkey Kong Country 2 took the DKC recipe and pumped it up with gorilla steroids.
Along the way they enlist a wacky cast of ride-able animal buddies like a spider and a rattlesnake to kollect koins, kill kreatures, kartwheel over kanyons and… do other things that inexplicably start with the letter K.
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Atlantis Quest Match 3. Rainbow Web 2 Match 3. The Great Settlement Match 3. Magic Runes Match 3. Top Gear 2 looks, feels and plays a lot like NES titles like Rad Racer did years before, with the boost of bit processing power giving the whole experience a fresh coat of paint.
I am the night. Even more thankfully, the resulting game was a great one. Buster Busts Loose, capably crafted a Batman platformer that captured the dark, iconic style of the animated series.
In the generation that preceded those, though, they were cutting their teeth on Turrican. You rode Tauntauns across the frozen wastes of Hoth, flipped and dashed your way through the bogs of Dagobah and tried not to lose your footing and fall to your death from the precipitous heights of Cloud City.
Playing out like a gritty, futuristic version of the classic Prince of Persia designs, Blackthorne casts you as an alien commando raised among humans who must return to his homeworld and blast everyone in sight — in order to reclaim his birthright and reign as king.
And released just before the ESRB started putting warnings of such content on game boxes. Turtles in Time, Sunset Riders was a side-scrolling brawler where no one ever got punched — just shot.
You jumped into the role of one of four different bounty hunters living in the Old West, and you hunted down bandits through dusty streets and run-down saloons side-by-side with a Player 2 partner.
This game was classic Konami, taking their practiced prowess from the development of action classics like Contra, and applying it to their own version of the animals-with-attitude craze that Sonic the Hedgehog had started a few years earlier.
Sparkster could flip out, rocket-rush through the air, spin-slice his enemies and keep his rodent mohawk looking perfect all the while — an under-appreciated mascot in a great game.
Stunt Race FX was a little goofy and all kinds of blocky to look back on today, but its 3D cars and racetracks were sensational to behold on the Super.
What made the game even more fun was that the cars were given life and personality, too — way before Pixar dreamed up Lightning McQueen, we had the Coupe, the F-Type, and the 4WD smiling along and blinking their headlight eyes.
How do you make an even better brawler? It was an epic adaptation for Marvel fans, and even SNES owners who knew nothing about the source material had this cartridge catch their eye — since it was painted in a bold shade of red.
When it comes to basic sports games made available on every different platform, Nintendo has a holy trinity it commits to before anything else — baseball, golf and tennis.
Super Tennis, though, was released back in the era when the sports needed no extra mascot or wild new control scheme to market themselves — they simply offered excellent, focused adaptations of their targeted athletic event.
Super Tennis was the best at what it did in its day, and its incredibly accurate and addictive racquet-wielding gameplay and enthusiastic fan reception insured that all those future games had a firm foundation to build on.
You never saw Luke flip out and blast this many monsters on the big screen — this was Star Wars with tons of extra battle sequences squeezed into every possible part of the narrative.
The difficulty level was also famously brutal, but the game was nevertheless successful enough to warrant sequels based on Empire and Jedi.
This head-to-head fighter was a fusion of the best elements of its age. It took the one-on-one combat made popular by Street Fighter II and Mortal Kombat, and paired it with a visual presentation rendered in the same computer-generated style that made Donkey Kong Country such an eye-catcher.
It also pioneered a ridiculously over-the-top combo system that let you brutalize your opponents with dozens of hits in a row, and topped it all off with memorable combatants like the ice man Glacius and cyborg assassin Fulgore.
We were blown away when it was faithfully brought to the SNES in , and though cuts were made in the porting process the final product was still strong enough that we had to honor it with a spot on our countdown.
Maximum Carnage, DC Comics commissioned Sunsoft and Blizzard to team up and bring out a counter-punch featuring their Kryptonian champion. Well, until he died.
After that, you got to play as his four would-be successors from that famous story arc — The Cyborg, The Eradicator, Superboy and Steel.
Altogether it was great Superman video game. This was 3D gaming — not 3D as we would later come to define it with polygon counts, but 3D nonetheless in that you could take to the skies here and feel the experience of free flight and sense the depth and distance of the ground below in ways the NES could never hope to present.
But few of us knew that term at the time — for wide-eyed young boys and girls seeing it in action for the first time 20 years ago, it may as well have been magic.
The SNES, responding to the new technique through the following years, was then home to several "cinematic platformers" that adopted a similar style — and Flashback was nearly the best of them all.
An incredibly striking journey every step of the way, and unlike anything else on the SNES. Well, most anything else. And since Capcom was the company doing the development, the end result ended up feeling like these X-Men got loose in a Mega Man game, running, jumping and blasting their way through side-scrolling stages lorded over by some of the baddest villains from the show.
It all worked well, and must have sold quite a few units too — since Marvel and Capcom have continued their partnership to this day.
No longer were you in command of generic teams and faceless players, now you could actually be the Dallas Cowboys, Buffalo Bills, or Green Bay Packers.
The end result was arguably the best Madden released in the bit era, and maybe the most retro-nostalgic installment in the entire series.
Remember Soul Blazer, placed just two spots back at 76? Illusion of Gaia was something of a spiritual sequel to it — and was done so well that Nintendo actually took notice of the game and published it as a first-party release here in America.
And took the opportunity to promote it with a new Zelda-like logo. The game put you in command of Will, a young adventurer with latent psychic abilities — and the power to transform.
He could morph himself into the fully-grown adult body of a knight named Freedan for extra fighting power, and also the alien-like lifeform Shadow late in the adventure.
Saving the world required using each version of the hero at the proper time. Any old run-and-gun shooter game can cast war-hardened soldiers or shirtless commandoes as its heroes, but it takes real guts to design a hardcore shooter with happy, smiling, cutesy characters instead.
It was a clash of softened style and hardcore action that still gets us nostalgic to this day. Modern Warfare games made defending U. Jungle Strike was the chopper-focused sequel to Desert Strike, the game that let you fly the skies of the Persian Gulf.
This game, though, had you taking to the air to defend our home capital of Washington, D. He first started on the path to those more modern success stories with one big bit hit, though — Populous.
Essentially establishing the "god game" as a genre, Populous cast you as an omniscient being in full command of a world of virtual people. You could remake the terrain around them, trigger natural disasters and fight back against rival deities for the right to claim worshipping subjects as your own.
Ten spots back at position 79, we said that the cinematic platformer Flashback was unlike almost anything else available on the SNES — this game is why that "almost" had to be in there.
Out of this World is a similar experience to Flashback, with its usage of rotoscoped live-action animation and general style of gameplay.
They were so similar, in fact, that many people thought Flashback was an Out of this World sequel. Over there it was Dr. For Nintendo players, though, it became a Kirby game — as the happy pink puffball headlined the action.
He is so much cuter than that old fool Eggman, after all. The last traditional side-scrolling Mega Man game to come to a Nintendo console before the franchise migrated away for over a decade, Mega Man X3 was a solid send-off for the bit era.
Like its immediate predecessors X and X2, it cast players as a more futuristic, modern Mega Man living further into the future relative to his NES predecessor — and the faster pace, emphasis on exploration and suit upgrades for the hero continued to distinguish X from the original Mega Man.
This was the first game to ever make the pony-tailed sword-wielding sidekick into a full-on playable hero. His solo career started here!
What a wonderful phrase. And if any of you were worried about this game getting included in our countdown, allow us to reassure your problem-free philosophy by proudly shouting from the rock top that The Lion King was a surefire Super Nintendo success.
The game adapted the popular Disney movie into a challenging side-scrolling platformer that, like the film, started off presenting our hero Simba as a young cub and concluded with him as a full-grown king-in-the-making.
Not in front of the kids. The gameplay evolved and gave players a choice between multiple Force options — the Force being that floating, extra pod thing that accompanies your ship in R-Type games.
The variety offered by the new Shadow and Cyclone options gave this particular assault against the Bydo Empire a lot of replay value too. The proud few who declared themselves as both soccer fanatics and Super Nintendo supporters in the U.
International Superstar Soccer was an incredibly thorough, detailed and accurate conversion of its sport of choice, even going so far as to base its playable teams on the active international teams of the era — drawing them straight out of the World Cup tournament.
Neo Geo games were so prohibitively expensive compared to the other options, though, that few young fans could ever hope to afford them — meaning owning incredible fighting games like Fatal Fury was like an unattainable dream.
Shockingly, though, that impossibility became a lot more possible with the release of two Fatal Fury ports to the Super NES. It was an unexpected but welcome turn of events, as Nintendo loyalists could now experience the fighting styles of Terry and Andy Bogard on their system of choice, and without having to shell out the hundreds upon hundreds of dollars the Neo Geo home machine demanded.
Back in , after everyone had already migrated over to the N64, Kirby hit the aged SNES with this platformer sequel.
Incredible single-player action was widespread across the SNES library, but there were a couple of great two-player co-op classics to come from the system too — like this cartoonish adventure starring a pair of cavemen.
Not just cavemen, though. Joe and Mac are Jurassic-era, club-wielding shinobi who flip out and bash the snot out of any and all dinosaurs they see.
And they do in wildly colorful environments, all while wearing big, silly grins — grins that attract the attention of some prehistoric hotties.
Luckily, though, both games were amazing. Four-player gameplay was the huge draw, as you could finally play simultaneously against more than just one of your friends.
Even as a single-player experience, though, the fast and frantic pace of skating and slap-shotting here felt utterly unrivaled.
Though, sadly, this sequel did remove the ability to brawl with opposing players. The last and most overlooked of the original Donkey Kong Country trilogy, DKC3 was a late SNES release that unfortunately went ignored by a lot of Nintendo fans — since it first shipped to stores two months after the N64 had debuted.
People were too busy jumping Mario around in 3D to pay much attention to the old 2D fare any more. More varied environments, a new playable character the roly-poly Kiddy Kong and a deeper amount of side quest content kept true Kong aficionados busy here for hours on end.
His debut was the stuff of perception-altering legend, as his game was filled with off-the-wall environments, mind-bending music and enemies with really, really odd names.
Seriously, that was the main villain. Axelay was a visual stunner on the SNES. Like getting two games in one, half of the levels scrolled vertically while the other half displayed the action from the side.
This classic Taito puzzler took happy-go-lucky dinosaur twins Bub and Bob, and almost permanently retired from the action-oriented Bubble Bobble games, just so they could stand at the bottom of the playing fields of this puzzler franchise and just look cute.
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